

They’re largely interchangeable, though personally, I find that both of them lack features I would very much like, such as easier alignment of objects on the canvas.) Need input (That said, the below instructions work just fine in standard OBS as well, and I’ve recreated several of my streaming setups there. I tend to ignore most of the bells and whistles, but I appreciate its slightly nicer interface than vanilla OBS, and the fact that it lets me store my scenes in the cloud, making it easier to share them with people who might stream on the same account. While OBS is a general-purpose streaming tool, Streamlabs OBS (or SLOBS, as it is affectionately(?) known) is clearly aimed at a game-streaming crowd. That’s largely because it’s basically built on top of the open-source OBS streaming software (also available for the Mac, as well as other platforms). However, Streamlabs OBS has a big benefit over the software I was previously using, Telestream’s Wirecast, by virtue of being free. 1 An example of one of my typical Streamlabs OBS setups. Since then, it’s been updated a few times, though I still run into occasional stability issues, including spontaneous crashes and slow performance. This popular free app has been available on Windows for some time, but only recently came to the Mac with a beta earlier this year. Since my last post, there’s been a new challenger for Mac streaming software: Streamlabs OBS. What I discovered, however, is that there are a couple options to do this, though the most elegant of solutions…doesn’t really work. I thought this might present a difficulty with my streaming setup, given that I’m not streaming something that’s on my Mac, which is usually the case for me. In order to play the game, I chose to play on iOS, for somewhat obvious reasons-namely, it’s the only compatible platform I have. I wanted to add a couple of salient updates to my previous post, in particular from a recent experience streaming the game Among Us, which is available on Steam for PCs, as well as Android and iOS. Well, in the ensuing seven months, I’ve spent a lot of time refining my streaming setup, tweaks here and there, different types of content, adding some additional capabilities to the mix, and so on. Wayyyyy back in March, when this whole global pandemic thing was just getting started, I wrote a piece about streaming games with friends and the tools I used to make it happen. Note: This story has not been updated since 2020. Adventures in Streaming: Bringing iOS into the mix
